Monday, 26 November 2012

Progress!

More lunch time fun. I spent some time developing the first one. Time for more! 



Saturday, 17 November 2012

Pew Pew Pew!

About an hour or so. Need to get back into doing a few more things like this, and properly. I do nothing by prop/weapon/enviro stuff at work so my character stuff is probably falling way behind. I'm at one of those stages in my development where it scares me how bad/wrong I've been doing everything before.



Saturday, 10 November 2012

Aeronautical Themes

Some stuff from work over the last few days at lunch. Pretty rushed but who cares. Sometime's I feel stuff is going ok then other times I feel supremely amateur...ughhh.





Tuesday, 6 November 2012

Till the last bug

Another lunch time doodle I finished up after work. Playing around with the smudge to start a picture off. Would be too much work to tighten up properly (foliage :/ ), so I posts it!

Sunday, 4 November 2012

Jack Skelington

Another little turd I polished up today after starting at work during the week.




Saturday, 3 November 2012

Pump

One of the most depressing things about working in a studio is getting to see tonnes of great art from all the guys around you. Especially digging through the archives of older stuff. Its amazing stuff, until you realise that hardly any of it gets released or is allowed to be shown by the artists. :( Needless to say this is inspired by some great work by the guys I work with;

Who, btw again are;
Adam Baines, Georgi Simeonov, & Manuel Dischinger Check em out because they are totally awesome.